Click nodes to trigger proof cascades, then use the matrix to reshape the void.

Void Theorem Control Matrix

Shape propagation, bloom, and void topology in real time

-- FPS

Default proof-space rhythm. Neutral, clean visualisation.

Actions

Void Theorem

Interactive hypergraph proof-space where chosen axioms trigger cascading deduction paths through a living void-light topology.

OVERVIEW

Void Theorem is an interactive art system that maps formal proof structure into a navigable, emissive hypergraph. Axiom, lemma, and theorem nodes inhabit a deep procedural void; each selection propagates inference through directed hyperedges, revealing hidden theorem reachability as coherent light cascades across the graph.

ARCHITECTURE

The piece combines a typed state model for nodes and hyperedges with deterministic propagation rules and GPU-oriented rendering. Core simulation stages include topological closure, wavefront expansion, coherence/energy interpolation, and flow updates over premise-to-conclusion edges. Rendering targets instanced node geometry, flow-driven edge tubes, and an atmosphere layer that adapts to global coherence with device-tier quality controls.

FUNCTIONALITY

  • Directed hypergraph core with premise sets and conclusion nodes for each inference edge
  • Selection-triggered closure and BFS-style propagation front for deduction cascades
  • Coherence state progression from superposition shimmer to collapsed certainty
  • Energy decay and activation rules that create visible proof storm and dead-end dimming behaviour
  • Flow-weighted edge styling where brightness and radius encode proof-path throughput
  • Frame-rate-safe animation loop using capped delta-time updates
  • Force-directed 3D layout with damping and theorem-centrality bias
  • Responsive rendering tiers for desktop/tablet/mobile with explicit degradation strategy

HOW IT WORKS

Selecting a node marks it as visited and seeds a propagation front from topological reachability. On each frame, active nodes lerp toward collapsed coherence while unvisited regions oscillate in low-coherence shimmer. Hyperedges activate once premises are satisfied, then update flow intensity based on selected proof-path pressure. Camera orbit and dolly controls expose structure at macro and micro scales while preserving deterministic update order.

OUTCOMES

  • Turns abstract logic and proof dependency into an explorable spatial narrative
  • Demonstrates integration of graph algorithms, animation systems, and GPU-minded rendering patterns
  • Introduces a distinct mathematical art piece that complements existing chaos and shader projects
  • Provides a clear progress model through global coherence and reachability illumination
  • Extends the portfolio with a high-concept interactive system rooted in formal structures